Tag Archive: game dev

Happy Holidays

2023 – Year of the Map Pack

24 Dec / by: M&R / 6 comments / tags : ,,,,,,

Well it’s that time again, time for the yearly check in from all of us here at Metanet Software, to let you know what we’re up to and how things are going. It’s been a pretty good year, finally — it feels like the past few have been pretty heavy, but this time things seem […]

N++ Art Teaser Trailer from Metanet Software on Vimeo.

Tools for Gamemaking – Music Loops

12 May / by: M&R / 5 comments / tags : ,,,

Here at Metanet Software, we don’t just make games, we make music as well. Raigan has been making electronic and other music since he was a teenager, and thinks he’s finally starting to get the hang of it 😉 We also like to support and encourage other game developers, artists and all flavours of game […]

N Tutorial A – Collision Detection and Response

07 May / by: M&R / 6 comments / tags : ,,

N Tutorial A – Collision Detection and Response table of contents SECTION   0: General Introduction SECTION   1: Separating Axis Theorem SECTION   2: Separating Axis Theorem for AABBs SECTION   3: Separating Axis Theorem for Circles SECTION   4: Separating Axis Theorem for Points SECTION   5: Fast-Moving Objects SECTION   6: Conclusion […]

N Tutorial B – Broad-Phase Collision

07 May / by: M&R / 6 comments / tags : ,,

N Tutorial B – Broad-Phase Collision table of contents SECTION   0: General Introduction SECTION   1: Basic Tile Grid SECTION   2: Advanced Tile Grid SECTION   3: Object Grid SECTION   4: Raycasting SECTION   5: Conclusion / Source Code WORKS CITED   SECTION 0: General Introduction The previous tutorial examined how “narrow-phase” […]

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