Well it’s that time again, time for the yearly check in from all of us here at Metanet Software, to let you know what we’re up to and how things are going. It’s been a pretty good year, finally — it feels like the past few have been pretty heavy, but this time things seem […]
Tag Archive: game dev
2023 – Year of the Map Pack
24 Dec / by: M&R / 5 comments / tags : cute cats,future plans,game dev,happy holidays,it's the end of the year as we know it,N++,year in reviewN++ Art Teaser Trailer from Metanet Software on Vimeo.
Tools for Gamemaking – Music Loops
12 May / by: M&R / 5 comments / tags : game dev,loops,music,toolsHere at Metanet Software, we don’t just make games, we make music as well. Raigan has been making electronic and other music since he was a teenager, and thinks he’s finally starting to get the hang of it 😉 We also like to support and encourage other game developers, artists and all flavours of game […]
N Tutorial A – Collision Detection and Response
07 May / by: M&R / 6 comments / tags : collision,game dev,NN Tutorial A – Collision Detection and Response table of contents SECTION 0: General Introduction SECTION 1: Separating Axis Theorem SECTION 2: Separating Axis Theorem for AABBs SECTION 3: Separating Axis Theorem for Circles SECTION 4: Separating Axis Theorem for Points SECTION 5: Fast-Moving Objects SECTION 6: Conclusion […]
N Tutorial B – Broad-Phase Collision table of contents SECTION 0: General Introduction SECTION 1: Basic Tile Grid SECTION 2: Advanced Tile Grid SECTION 3: Object Grid SECTION 4: Raycasting SECTION 5: Conclusion / Source Code WORKS CITED SECTION 0: General Introduction The previous tutorial examined how “narrow-phase” […]