Wondering what inspired some of the colour schemes in N++, why we added colour at all, or how to add colour to your own game? We aim to help answer all of that in this series of posts, Introducing: Colour. This is Part Five! Introducing: Poseidon This is Poseidon, the sister colour scheme of […]
Introducing: Colour! Part Five
14 Sep / by: M&R / 5 comments / tags : colour,design,inspiration comes from everywhere,N++Introducing: Colour! Part Four
12 Sep / by: M&R / 0 comments / tags : colour,design,inspiration comes from everywhere,N++Wondering what inspired some of the colour schemes in N++, why we added colour at all, or how to add colour to your own game? We aim to help answer all of that in this series of posts, Introducing: Colour. This is Part Four! Introducing: Metoro (メトロ) Coming from Toronto, we’re always blown away by […]
Introducing: Colour! Part Three
10 Sep / by: M&R / 9 comments / tags : colour,design,inspiration comes from everywhere,N++Wondering what inspired some of the colour schemes in N++, why we added colour at all, or how to add colour to your own game? We aim to help answer all of that in this series of posts, Introducing: Colour. This is Part Three! Introducing: Party This colour scheme was made while we were in […]
Introducing: Colour! Part Two
08 Sep / by: M&R / 1 comments / tags : colour,inspiration is everywhere,N++Wondering what inspired some of the colour schemes in N++, why we added colour at all, or how to add colour to your own game? We aim to help answer all of that in this series of posts, Introducing: Colour. This is Part Two! Introducing: Pale Ah, the clean grays of Pale, a colour scheme […]
Introducing: Colour! Part One
06 Sep / by: M&R / 1 comments / tags : colour,inspiration is everywhere,N++Wondering what inspired some of the colour schemes in N++, why we added colour at all, or how to add colour to your own game? We aim to help answer all of that in this series of posts, Introducing: Colour. Introducing: Vasquez This is Vasquez, the first colour scheme that we felt really worked. […]
LATINO, 2002 Die Gestalten Verlag
23 Jun / by: M&R / 0 comments / tags : books,colour,design,graphic design,libraryTo create the look and feel of N++, we worked with legendary graphic designer MASA. We knew of his work because of this book, LATINO, which was another of the first graphic design books we ever purchased. Designing the graphics for N++ was daunting — we wanted to refresh and evolve the graphics, similar to […]
The Designers Republic vs. IDEA Magazine, 2002
03 Jun / by: M&R / 4 comments / tags : books,colour,design,libraryFormed in 1986, The Designers Republic has a vast body of often playful and subversive, imaginative and groundbreaking work in graphic design. Here’s a short video on some of their inspirations and aspirations that pretty nicely encapsulates what they were trying to do: tDR did a ton of striking designs on flyers, posters, album artwork […]
Metanet Software’s Design Library
21 May / by: M&R / 3 comments / tags : colour,design,fun fun fun,libraryAt Metanet Software, we love games — and we also love design books. We get a lot of inspiration from tons of different art and design books, and we think you can see that in our games. Since the early 2000s, we’ve spent hours and hours in bookstores and libraries poring over pages: bright colours […]
N++ Art Teaser Trailer from Metanet Software on Vimeo.
Tools for Gamemaking – Music Loops
12 May / by: M&R / 5 comments / tags : game dev,loops,music,toolsHere at Metanet Software, we don’t just make games, we make music as well. Raigan has been making electronic and other music since he was a teenager, and thinks he’s finally starting to get the hang of it 😉 We also like to support and encourage other game developers, artists and all flavours of game […]
N Tutorial A – Collision Detection and Response
07 May / by: M&R / 6 comments / tags : collision,game dev,NN Tutorial A – Collision Detection and Response table of contents SECTION 0: General Introduction SECTION 1: Separating Axis Theorem SECTION 2: Separating Axis Theorem for AABBs SECTION 3: Separating Axis Theorem for Circles SECTION 4: Separating Axis Theorem for Points SECTION 5: Fast-Moving Objects SECTION 6: Conclusion […]