Today we have some exciting news: N++ is coming, and this time it’s really, tangibly soon! It’s finally time! Check out our release date announcement trailer: https://www.youtube.com/watch?v=llMTIG3mukA (The video was once again made by Richard E. Flanagan, and the music is by Raigan Burns) Yes! You’ll have N++ in your hands at the end of […]
As faithful readers of this blog know, we are getting all the N++ code prepped for certification, but launch day may still be a ways off. We’ll keep you posted, but in the meantime, we have some exciting news! We’re doing a private Beta Test with a small group of players, to make sure the […]
Hello again! It’s been a long time since our last update because we’ve been feverishly working to get N++ finished. We’re still not quite there — the launch build is content-complete, but we are still working on the code side, which can be pretty time-consuming. (For example, adding trophies requires a lot of code and […]
In case you haven’t been able to tell from our silence here, we are now in the very final stretch of development: since the start of 2015 we’ve been pushing extra hard to tie up all the loose ends and get the game finished, and sadly that means no time for things like showing the […]
Whew, what a year! It was one full of promise, anticipation, slight disappointment, readjustment, happiness, excitement and more anticipation. Some ups, some downs, and a LOT of work, but overall it was a good year. It was Metanet’s 10th anniversary of incorporation! It’s amazing that a tiny team of two has survived this long doing […]
We’re having a few problems with the N v2.0 database right now. You may notice that many of the user levels may be missing info. We’re trying to fix an issue many people have written to us about lately — while trying to solve that problem, things went awry and this new problem was created. […]
Frame by Frame from Metanet Software on Vimeo.
So we’re off to Las Vegas for the PlayStation Experience, December 6-7! We can’t wait to show the latest build of N++ and chat with players — this may be the last time we show it publicly before it is released?! Although release is still a few months off, we’re so close to being finished, […]
We’ve got something special for you: a guest post by Andrew Pritchard, who has made a few binary calculators in N. He’s written an awesome, in-depth summary of how binary addition works and how he implemented it in N, and we had to share it with you all because of how incredibly cool this is. […]
For those of you curious about the current status of N++, we thought that it might be a good idea to quickly review what we’ve done, what we’re doing, and what remains to be done. (Let’s just get this out of the way first: we’re still not ready to announce a release date! This game […]
We are incredibly honoured to announce that N++ was given the Special Recognition award at IndieCade 2014! EDIT: check out photos of the award. The Special Recognition Award goes to N++ – "A true work of art" developed over a decade. — IndieCade (@IndieCade) October 10, 2014 We are surprised and elated — it’s incredibly […]